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Use the checklist with worked grid when the visible symbol count and qualifying pattern do not match. There is an analysis of the line path, starting reel and interrupted run.
Expanded reels: potential ways are not winning ways
See why a taller reel changes the number of possible combinations without making every combination a win. Includes 576-to-720 arithmetic.
Open the guide ↗Cluster slot diagrams: touching at a corner may not connect two groups
Check side-connected slot clusters with a 3×3 grid and a bridge example showing why a diagonal touch may leave two groups separate.
Open the guide ↗Three-digit rearrangements: why 112 gives three sequences, not six | phwin
Enumerate the distinct rearrangements of 123, 112, 111 and 007. Repeated digits and leading zeros explain why rearrangement counts differ.
Open the guide ↗Payline direction: why an A–A–A group can still fail
A five-reel example separates the line path, starting reel, direction and minimum run. Check a visible match without borrowing symbols from another row.
Open the guide ↗Winning line vs. adjacent reels: important difference
Do line patterns or adjacent reels count? Different patterns can pay even if the five reels are identical.
Open the guide ↗Winning line vs. adjacent reels: comparison worksheet
Do line patterns or adjacent reels count? Different patterns can pay even if the five reels are identical.
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